SET ENEMY AS TYPE 24 IN COLOCADORMK2

#EXTERN 244 #WALLS STOP PURSERS
		EXTERN 245 #WALK THRU WALLS		



in definitions.h, line 153
added

#ifdef WALLS_STOP_ENEMIES
unsigned char wall_stopping = 1;//1 stops enemies & 0 enemies walk thru walls
#endif



in move_pursuer.h line 48

change from
#ifdef WALLS_STOP_ENEMIES
if (mons_col_sc_x ()) baddies [enoffsmasi].x = gpen_x;
#endif
